The engine
The game simulates 7 leagues, from US high school to the NBA, on the real 2024-25 pay scales against a $140.6M salary cap. The rookie scale pays pick by pick, trades can land mid-season, national teams call in the summer, and a draft class of rivals ages alongside you.
It does not play games possession by possession. Each season resolves as a stat line, and the events of the season are written around it.
No real player appears in a career: every teammate, rival and GM is invented. The build comparisons at setup name real players only to describe a style of play.
By the numbers
65 badges, 25 builds and 13 rungs on the legacy ladder.
8,111 names hold a seat in the Hall of Fame.
Contact
Write to jerome@coucou-ia.com. For a bug, the season number and the title of the event help the most.
Credits
Type set in Barlow Condensed and Atkinson Hyperlegible Next, both under the SIL Open Font License. Icons from Phosphor.
Common questions
Who made Bball Destiny?
Jérôme Desmares, a French developer who writes and codes the game alone.
Is Bball Destiny affiliated with the NBA?
No. It is an independent game, and the NBA, its teams and its players have no part in it.